The Ultimate Guide to Increase Productivity with Unity
This guide helps Unity creators save time and boost productivity with latest techniques on how to work faster & smart.
This guide helps Unity creators save time and boost productivity with latest techniques on how to work faster and smarter with programmer and artist toolsets, individually or on a team.
This first version of unity was launched in 2005 with only MacOS support and until now unity is updating rapidly with tons of new functionalities and it’s really hard to get extra time and learn new techniques to match with unity pace and that’s where this course comes and help you and saved your a ton of time.
The techniques/tips/tricks here work with new and existing features in Unity 2020 LTS and above. Whether you are a new or experienced Unity developer, reference this guide to speed up workflows in every stage of your game development.
- The Package Manager
- Shortcuts Manager
- Focused Inspectors
- Presets
- Scene Visibility
- Scene Picking
- Searching
- Inspector Debug Mode
- QuickSearch
- 13 small Editor Workflow Tips
- 2D Art and Workflow Tips
- Sprite Atlas
- 10 2D Workflow Tips
- Prefab Workflows
- Text Mesh Pro
- Snapping
- Animation Workflow
- Custom Gizmos and Icons
- Progressive Lightmapper
- Light Probes
- Attributes
- Custom windows and Inspectors
- Custom menus
- Enter Play Mode settings
- Script templates
- Addressables
- Preprocessor directives
- ScriptableObjects
- Managing assemblies
- IDE support
- Debugging
- Visual Studio shortcuts
- Device Simulator
- Console Log Entry
- Custom Compiler status
- Source Control
- Unity Accelerator
- Unity Build Server
After the enrollment you will have this course for full lifetime access and you can find additional productivity tips, techniques and best practices in the Additional Content Section. I will be keep updating and extending this course with latest topics in the Additional Content Section.
- Unity creators save time and boost productivity.
- Techniques on how to work faster with programmer and artist toolsets, individually or on a team.
- Unity should be a joy to use . When millions of users repeat a task multiple times per day, every second or mouse click adds up.
- We want creators to waste less time and be more productive.
- Developers who are already working with unity and also will be beneficial for beginners.
- Basic use of unity with C#
Course Introduction
Editor Workflows Introduction
The Package Manager
Shortcuts Manager
Focused Inspectors
Presets
Scene Visibility
Scene Picking
Inspector Debug Mode
Quick Search
13 Small Editor Workflow Tips
Artist Workflows Introduction
Sprite Atlas
10 2D Workflow Tips
Prefab workflows
Text Mesh Pro
Snapping
Animation Workflow
Custom Gizmos and Icons
Progressive Lightmapper
Light Probes
Developer Workflows Introduction
Attributes
Custom Windows and Inspectors
Custom Menus
Enter Play Mode Settings
Script Templates
Addressables
Preprocessor Directives
Scriptable Objects
Managing Assemblies
IDE Support
Debugging
Visual Studio Shortcuts
Device Simulator
Console Log Entry
Custom Compiler Status
Team Workflows Introduction
Source Control
Unity Accelerator
Unity Build Server
Resources for all Unity Developers
More Tips and Tricks